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Working on Sea of Thieves I engaged daily with a team of over 100 developers, 12 of which were on my design team, to create scenarios and puzzles with existing tech and code to ensure each adventure felt new and refreshing. This ensured that we created content that was released to a high standard and provides the player base with a fun and exciting end product.

As part of the SoT team I worked on:


Adventure 12 - A Dark Deception
Monkey Island - Tale 1 The Journey to Melee Island
Monkey Island - Tale 3 The Lair of LeChuck

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